PM3.02 - Meta Knight - Subaction - AttackDash
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Stats
IASA: |
None |
Hitboxes active: |
4-19 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
40 |
88 |
60 |
Normal |
Kick |
5 |
5 |
|
0 |
1 |
7 |
40 |
88 |
70 |
Normal |
Kick |
5 |
5 |
|
0 |
2 |
6 |
40 |
88 |
80 |
Normal |
Kick |
4 |
4 |
|
Frames:8-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
20 |
88 |
60 |
Normal |
Kick |
3 |
3 |
|
0 |
1 |
3 |
20 |
88 |
70 |
Normal |
Kick |
3 |
3 |
|
0 |
2 |
3 |
20 |
88 |
80 |
Normal |
Kick |
3 |
3 |
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Scripts
Main
- AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 68, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 60, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 40, size: 3.444, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 68, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 40, size: 3.444, x_offset: 0.0, y_offset: 0.0, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 68, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 80, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 40, size: 3.444, x_offset: 0.0, y_offset: 0.0, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 68, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 60, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 20, size: 3.444, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 68, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 20, size: 3.444, x_offset: 0.0, y_offset: 0.0, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 68, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 20, size: 3.444, x_offset: 0.0, y_offset: 0.0, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(19.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.8, unk: 0 }
GFX
- AsyncWait(3.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(13.0)
- loop 3 times:
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(3.0)
SFX
- AsyncWait(0.0)
- SoundVoiceLow
- SyncWait(4.0)
- SoundEffect1(55)
- AsyncWait(12.0)
- SoundEffect1(799)
Other
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 1 }
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(3.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(4.0)
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
- AsyncWait(25.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }