PM3.02 - Meta Knight - Subaction - AttackDash
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 4-19 | 
                
                    | Hitbox set 0 hits: | 4 | 
                
                    | Subaction Index: | 0x4e | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:4-7
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 8 | 40 | 88 | 60 | Normal | Kick | 5 | 5 |            | 
                            
                            | 0 | 1 | 7 | 40 | 88 | 70 | Normal | Kick | 5 | 5 |            | 
                            
                            | 0 | 2 | 6 | 40 | 88 | 80 | Normal | Kick | 4 | 4 |            | 
                
             
            Frames:8-19
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 20 | 88 | 60 | Normal | Kick | 3 | 3 |            | 
                            
                            | 0 | 1 | 3 | 20 | 88 | 70 | Normal | Kick | 3 | 3 |            | 
                            
                            | 0 | 2 | 3 | 20 | 88 | 80 | Normal | Kick | 3 | 3 |            | 
                
             
            Scripts
            Main
            - AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 68, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 60, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 40, size: 3.444, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 68, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 40, size: 3.444, x_offset: 0.0, y_offset: 0.0, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 68, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 80, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 40, size: 3.444, x_offset: 0.0, y_offset: 0.0, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 68, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 60, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 20, size: 3.444, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 68, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 20, size: 3.444, x_offset: 0.0, y_offset: 0.0, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 68, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 20, size: 3.444, x_offset: 0.0, y_offset: 0.0, z_offset: 3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(19.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 0.8, unk: 0 }
GFX
            - AsyncWait(3.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(13.0)
- loop 3 times: - GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(3.0)
 
SFX
            - AsyncWait(0.0)
- SoundVoiceLow
- SyncWait(4.0)
- SoundEffect1(55)
- AsyncWait(12.0)
- SoundEffect1(799)
Other
            - ModelChanger { reference: 1, switch_index: 2, bone_group_index: 1 }
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(3.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(4.0)
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
- AsyncWait(25.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }